| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| BodiesInit — Class in package com.boristhebrave.Box2DWith.Flint | |
| This initializer creates bodies with a random choice of body and shape definition, and then attaches them to particles for later use with BodyRenderer. | |
| BodiesInit(world, bodyDefs, shapeDefs, scale) — Constructor in class com.boristhebrave.Box2DWith.Flint.BodiesInit | |
| Creates a new initializer, attached to the given world. | |
| body — Property in class com.boristhebrave.Box2DWith.Flint.BodyZone | |
| The body to pick points from. | |
| bodyDef — Property in class com.boristhebrave.Box2DWith.Flint.BodyInit | |
| The body definition used to create bodies. | |
| bodyDefs — Property in class com.boristhebrave.Box2DWith.Flint.BodiesInit | |
| The array or FastWeightedArray to choose body defs from. | |
| BodyInit — Class in package com.boristhebrave.Box2DWith.Flint | |
| This initializer creates bodies with the given body and shape def, and then attaches them to particles for later use with BodyRenderer. | |
| BodyInit(world, bodyDef, shapeDefs, scale) — Constructor in class com.boristhebrave.Box2DWith.Flint.BodyInit | |
| Creates a new initializer, attached to the given world. | |
| BODY_KEY — Static property in class com.boristhebrave.Box2DWith.Flint.BodyRenderer | |
| Use this key to look up the corresponding body of a particle in its dictionary. | |
| BodyRenderer — Class in package com.boristhebrave.Box2DWith.Flint | |
| Kinematic controller sets b2Body objects according to the motion of Particles. | |
| BodyRenderer(world, scale) — Constructor in class com.boristhebrave.Box2DWith.Flint.BodyRenderer | |
| Constructs a BodyRenderer. | |
| BodyZone — Class in package com.boristhebrave.Box2DWith.Flint | |
| A BodyZone allows 2D particles to be picked randomly from inside a body. | |
| BodyZone(body, byMass, local, scale) — Constructor in class com.boristhebrave.Box2DWith.Flint.BodyZone | |
| Basic constructor | |
| byMass — Property in class com.boristhebrave.Box2DWith.Flint.BodyZone | |
| Are points randomly weighted by mass, or by volume. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |