Package | com.boristhebrave.Box2DWith.Flint |
Class | public class Collide |
Inheritance | Collide ![]() |
By applying this action, particles will move according to the underlying bodies. If you have both the action and BodyRenderer, then particles will move according to both Box2D collision resolution and other particle actions.
Method | Defined by | ||
---|---|---|---|
Collide(scale:Number)
| Collide |