Packagecom.boristhebrave.Box2DWith.Flint
Classpublic class Collide
InheritanceCollide Inheritance org.flintparticles.common.actions.ActionBase

Collide method updates particles containing bodies with the position and velocities of the body. In other words, the inverse action to BodyRenderer.

By applying this action, particles will move according to the underlying bodies. If you have both the action and BodyRenderer, then particles will move according to both Box2D collision resolution and other particle actions.



Public Methods
 MethodDefined by
  
Collide(scale:Number)
Collide
Constructor detail
Collide()constructor
public function Collide(scale:Number)Parameters
scale:Number