Package | com.boristhebrave.Box2DWith.Flint |
Class | public class Physics |
Inheritance | Physics ![]() |
It is still necessary to initialize particles with a body, using one of the provided initializers.
Property | Defined by | ||
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positionIterations : int = 10 Stability parameter for position correction.
| Physics | ||
velocityIterations : int = 10 Stability parameter for velocity resolution.
| Physics | ||
world : b2World The physical world.
| Physics |
Method | Defined by | ||
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Physics(lowerBound:Point = null, upperBound:Point = null, scale:Number)
| Physics |
positionIterations | property |
public var positionIterations:int = 10
Stability parameter for position correction.
See also
velocityIterations | property |
public var velocityIterations:int = 10
Stability parameter for velocity resolution.
See also
world | property |
public var world:b2World
The physical world. You need this reference for initializers.
Physics | () | constructor |
public function Physics(lowerBound:Point = null, upperBound:Point = null, scale:Number)
Parameters
lowerBound:Point (default = null )
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upperBound:Point (default = null )
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scale:Number |