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    Class TesseraTile

    GameObjects with this behaviour record adjacency information for use with a TesseraGenerator.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    TesseraTileBase
    TesseraTile
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    TesseraTileBase.palette
    TesseraTileBase.sylvesFaceDetails
    TesseraTileBase.sylvesOffsets
    TesseraTileBase.center
    TesseraTileBase.cellSize
    TesseraTileBase.rotatable
    TesseraTileBase.reflectable
    TesseraTileBase.rotationGroupType
    TesseraTileBase.symmetric
    TesseraTileBase.instantiateChildrenOnly
    TesseraTileBase.Get(Vector3Int, CellFaceDir)
    TesseraTileBase.Get(Vector3Int, CellDir)
    TesseraTileBase.TryGet(Vector3Int, CellFaceDir, out FaceDetails)
    TesseraTileBase.TryGet(Vector3Int, CellDir, out FaceDetails)
    TesseraTileBase.GetSharedMesh()
    TesseraTileBase.AddOffset(Vector3Int)
    TesseraTileBase.RemoveOffset(Vector3Int)
    TesseraTileBase.OnBeforeSerialize()
    TesseraTileBase.OnAfterDeserialize()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Tessera
    Assembly: Tessera.dll
    Syntax
    [AddComponentMenu("Tessera/Tessera Tile")]
    public class TesseraTile : TesseraTileBase, ISerializationCallbackReceiver

    Constructors

    TesseraTile()

    Declaration
    public TesseraTile()

    Properties

    SubFaceInfo

    Declaration
    public override ISubFaceInfo SubFaceInfo { get; }
    Property Value
    Type Description
    ISubFaceInfo
    Overrides
    TesseraTileBase.SubFaceInfo

    SylvesCellGrid

    Declaration
    public override IGrid SylvesCellGrid { get; }
    Property Value
    Type Description
    IGrid
    Overrides
    TesseraTileBase.SylvesCellGrid

    SylvesCellType

    Declaration
    public override ICellType SylvesCellType { get; }
    Property Value
    Type Description
    ICellType
    Overrides
    TesseraTileBase.SylvesCellType

    Methods

    GetBounds()

    Declaration
    public BoundsInt GetBounds()
    Returns
    Type Description
    BoundsInt

    Implements

    UnityEngine.ISerializationCallbackReceiver
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