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    Class TesseraTransformedTile

    Definesa Unity tile that has a specific transform applied to it. Used by TesseraTilemapOutput

    Inheritance
    object
    Object
    ScriptableObject
    TileBase
    Tile
    TesseraTransformedTile
    Inherited Members
    Tile.GetTileData(Vector3Int, ITilemap, ref TileData)
    Tile.sprite
    Tile.color
    Tile.transform
    Tile.gameObject
    Tile.flags
    Tile.colliderType
    TileBase.RefreshTile(Vector3Int, ITilemap)
    TileBase.GetTileAnimationData(Vector3Int, ITilemap, ref TileAnimationData)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Tessera
    Assembly: Tessera.dll
    Syntax
    public class TesseraTransformedTile : Tile

    Fields

    localScale

    Declaration
    public Vector3 localScale
    Field Value
    Type Description
    Vector3

    position

    Declaration
    public Vector3 position
    Field Value
    Type Description
    Vector3

    rotation

    Declaration
    public Quaternion rotation
    Field Value
    Type Description
    Quaternion

    useWorld

    Declaration
    public bool useWorld
    Field Value
    Type Description
    bool

    Methods

    StartUp(Vector3Int, ITilemap, GameObject)

    StartUp is called on the first frame of the running Scene.

    Declaration
    public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
    Parameters
    Type Name Description
    Vector3Int position

    Position of the Tile on the Tilemap.

    ITilemap tilemap

    The Tilemap the tile is present on.

    GameObject go

    The GameObject instantiated for the Tile.

    Returns
    Type Description
    bool

    Whether the call was successful.

    Overrides
    UnityEngine.Tilemaps.TileBase.StartUp(UnityEngine.Vector3Int, UnityEngine.Tilemaps.ITilemap, UnityEngine.GameObject)
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