Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.


 ClassPackageDescription
 b2Graphics
com.boristhebrave.Box2DWith A re-implementation of debug drawing without the hassles of Box2D's API.
 b2XML
com.boristhebrave.Box2DWith Contains functions for loading Box2D shapes, bodies and joints from a simple XML format.
 BodiesInit
com.boristhebrave.Box2DWith.Flint This initializer creates bodies with a random choice of body and shape definition, and then attaches them to particles for later use with BodyRenderer.
 BodyInit
com.boristhebrave.Box2DWith.Flint This initializer creates bodies with the given body and shape def, and then attaches them to particles for later use with BodyRenderer.
 BodyRenderer
com.boristhebrave.Box2DWith.Flint Kinematic controller sets b2Body objects according to the motion of Particles.
 BodyZone
com.boristhebrave.Box2DWith.Flint A BodyZone allows 2D particles to be picked randomly from inside a body.
 CircleInit
com.boristhebrave.Box2DWith.Flint This initializer creates bodies with a single circle shape inside, and then attaches them to particles.
 Collide
com.boristhebrave.Box2DWith.Flint Collide method updates particles containing bodies with the position and velocities of the body.
 Physics
com.boristhebrave.Box2DWith.Flint This activity creates a Box2D world, and manages the interaction between particles and the world.