Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
Class | Package | Description | |
---|---|---|---|
b2Graphics
| com.boristhebrave.Box2DWith | A re-implementation of debug drawing without the hassles of Box2D's API. | |
b2XML
| com.boristhebrave.Box2DWith | Contains functions for loading Box2D shapes, bodies and joints from a simple XML format. | |
BodiesInit
| com.boristhebrave.Box2DWith.Flint | This initializer creates bodies with a random choice of body and shape definition, and then attaches them to particles for later use with BodyRenderer. | |
BodyInit
| com.boristhebrave.Box2DWith.Flint | This initializer creates bodies with the given body and shape def, and then attaches them to particles for later use with BodyRenderer. | |
BodyRenderer
| com.boristhebrave.Box2DWith.Flint | Kinematic controller sets b2Body objects according to the motion of Particles. | |
BodyZone
| com.boristhebrave.Box2DWith.Flint | A BodyZone allows 2D particles to be picked randomly from inside a body. | |
CircleInit
| com.boristhebrave.Box2DWith.Flint | This initializer creates bodies with a single circle shape inside, and then attaches them to particles. | |
Collide
| com.boristhebrave.Box2DWith.Flint | Collide method updates particles containing bodies with the position and velocities of the body. | |
Physics
| com.boristhebrave.Box2DWith.Flint | This activity creates a Box2D world, and manages the interaction between particles and the world. |