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    Class AnimatedGenerator

    Attach this to a TesseraGenerator to run the generator stepwise over several updates, displaying the changes so far.

    Note

    This class is available only in Tessera Pro

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    AnimatedGenerator
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Tessera
    Assembly: Tessera.dll
    Syntax
    [RequireComponent(typeof(TesseraGenerator))]
    [AddComponentMenu("Tessera/Animated Generator", 41)]
    public class AnimatedGenerator : MonoBehaviour

    Fields

    multithread

    If true, use threading to avoid stalling Unity. (ignored on WebGL builds)

    Declaration
    public bool multithread
    Field Value
    Type Description
    bool

    progressPerStep

    Declaration
    public float progressPerStep
    Field Value
    Type Description
    float

    scaleUncertainyTile

    If true, the uncertainty tiles shrink as the solver gets more certain.

    Declaration
    public bool scaleUncertainyTile
    Field Value
    Type Description
    bool

    secondsPerStep

    Declaration
    public float secondsPerStep
    Field Value
    Type Description
    float

    uncertaintyTile

    Game object to show in cells that have yet to be fully solved.

    Declaration
    public GameObject uncertaintyTile
    Field Value
    Type Description
    GameObject

    Properties

    IsStarted

    Declaration
    public bool IsStarted { get; }
    Property Value
    Type Description
    bool

    State

    Declaration
    public AnimatedGenerator.AnimatedGeneratorState State { get; }
    Property Value
    Type Description
    AnimatedGenerator.AnimatedGeneratorState

    Methods

    PauseGeneration()

    Declaration
    public void PauseGeneration()

    ResumeGeneration()

    Declaration
    public void ResumeGeneration()

    StartGeneration()

    Declaration
    public void StartGeneration()

    Step()

    Declaration
    public void Step()

    StopGeneration()

    Declaration
    public void StopGeneration()
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