| Package | Box2D.Collision.Shapes |
| Class | public class b2EdgeShape |
| Inheritance | b2EdgeShape b2Shape |
| Source | b2EdgeShape.as |
See also
| Method | Defined by | ||
|---|---|---|---|
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Given a transform, compute the associated axis aligned bounding box for this shape.
| b2EdgeShape | ||
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ComputeMass(massData:b2MassData):void
Compute the mass properties of this shape using its dimensions and density.
| b2EdgeShape | ||
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Given two transforms, compute the associated swept axis aligned bounding box for this shape.
| b2EdgeShape | ||
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Corner1IsConvex():Boolean
Returns true if the first corner of this edge
bends towards the solid side.
| b2EdgeShape | ||
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Corner2IsConvex():Boolean
Returns true if the second corner of this edge
bends towards the solid side.
| b2EdgeShape | ||
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Get the parent body of this shape.
| b2Shape | |
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Get a core vertex in local coordinates.
| b2EdgeShape | ||
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Get a core vertex in local coordinates.
| b2EdgeShape | ||
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Returns a unit vector halfway between
m_direction and m_prevEdge.m_direction.
| b2EdgeShape | ||
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Returns a unit vector halfway between
m_direction and m_nextEdge.m_direction.
| b2EdgeShape | ||
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Get a parallel unit vector, pointing
from vertex1 to vertex2.
| b2EdgeShape | ||
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Get the contact filtering data.
| b2Shape | |
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Get the first vertex and apply the supplied transform.
| b2EdgeShape | ||
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GetFriction():Number
Get the coefficient of friction.
| b2Shape | |
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GetLength():Number
Get the distance from vertex1 to vertex2.
| b2EdgeShape | ||
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Get the next shape in the parent body's shape list.
| b2Shape | |
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Get the next edge in the chain.
| b2EdgeShape | ||
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Get a perpendicular unit vector, pointing
from the solid side to the empty side.
| b2EdgeShape | ||
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Get the previous edge in the chain.
| b2EdgeShape | ||
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GetRestitution():Number
Get the coefficient of restitution.
| b2Shape | |
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GetSweepRadius():Number
Get the maximum radius about the parent body's center of mass.
| b2Shape | |
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GetType():int
Get the type of this shape.
| b2Shape | |
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GetUserData():*
Get the user data that was assigned in the shape definition.
| b2Shape | |
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Get the local position of vertex1 in parent body.
| b2EdgeShape | ||
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Get the local position of vertex2 in parent body.
| b2EdgeShape | ||
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IsSensor():Boolean
Is this shape a sensor (non-solid)?
| b2Shape | |
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SetFilterData(filter:b2FilterData):void
Set the contact filtering data.
| b2Shape | |
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SetFriction(friction:Number):void
Set the coefficient of friction.
| b2Shape | |
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SetRestitution(restitution:Number):void
Set the coefficient of restitution.
| b2Shape | |
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SetUserData(data:*):void
Set the user data.
| b2Shape | |
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Get the support point in the given world direction.
| b2EdgeShape | ||
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Returns false.
| b2EdgeShape | ||
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TestSegment(transform:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):int
Perform a ray cast against this shape.
| b2EdgeShape | ||
| ComputeAABB | () | method |
public override function ComputeAABB(aabb:b2AABB, transform:b2XForm):voidGiven a transform, compute the associated axis aligned bounding box for this shape.
Parametersaabb:b2AABB — returns the axis aligned box.
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transform:b2XForm — the world transform of the shape.
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| ComputeMass | () | method |
public override function ComputeMass(massData:b2MassData):voidCompute the mass properties of this shape using its dimensions and density. The inertia tensor is computed about the local origin, not the centroid.
ParametersmassData:b2MassData — returns the mass data for this shape.
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| ComputeSweptAABB | () | method |
public override function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):voidGiven two transforms, compute the associated swept axis aligned bounding box for this shape.
Parametersaabb:b2AABB — returns the axis aligned box.
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transform1:b2XForm — the starting shape world transform.
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transform2:b2XForm — the ending shape world transform.
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| Corner1IsConvex | () | method |
public function Corner1IsConvex():BooleanReturns true if the first corner of this edge bends towards the solid side.
ReturnsBoolean |
| Corner2IsConvex | () | method |
public function Corner2IsConvex():BooleanReturns true if the second corner of this edge bends towards the solid side.
ReturnsBoolean |
| GetCoreVertex1 | () | method |
public function GetCoreVertex1():b2Vec2Get a core vertex in local coordinates. These vertices represent a smaller edge that is used for time of impact computations.
Returnsb2Vec2 |
| GetCoreVertex2 | () | method |
public function GetCoreVertex2():b2Vec2Get a core vertex in local coordinates. These vertices represent a smaller edge that is used for time of impact computations.
Returnsb2Vec2 |
| GetCorner1Vector | () | method |
public function GetCorner1Vector():b2Vec2Returns a unit vector halfway between m_direction and m_prevEdge.m_direction.
Returnsb2Vec2 |
| GetCorner2Vector | () | method |
public function GetCorner2Vector():b2Vec2Returns a unit vector halfway between m_direction and m_nextEdge.m_direction.
Returnsb2Vec2 |
| GetDirectionVector | () | method |
public function GetDirectionVector():b2Vec2Get a parallel unit vector, pointing from vertex1 to vertex2.
Returnsb2Vec2 |
| GetFirstVertex | () | method |
public function GetFirstVertex(xf:b2XForm):b2Vec2Get the first vertex and apply the supplied transform.
Parametersxf:b2XForm |
b2Vec2 |
| GetLength | () | method |
public function GetLength():NumberGet the distance from vertex1 to vertex2.
ReturnsNumber |
| GetNextEdge | () | method |
| GetNormalVector | () | method |
public function GetNormalVector():b2Vec2Get a perpendicular unit vector, pointing from the solid side to the empty side.
Returnsb2Vec2 |
| GetPrevEdge | () | method |
| GetVertex1 | () | method |
public function GetVertex1():b2Vec2Get the local position of vertex1 in parent body.
Returnsb2Vec2 |
| GetVertex2 | () | method |
public function GetVertex2():b2Vec2Get the local position of vertex2 in parent body.
Returnsb2Vec2 |
| Support | () | method |
public function Support(xf:b2XForm, dX:Number, dY:Number):b2Vec2Get the support point in the given world direction. Use the supplied transform.
Parametersxf:b2XForm |
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dX:Number |
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dY:Number |
b2Vec2 |
| TestPoint | () | method |
public override function TestPoint(transform:b2XForm, p:b2Vec2):BooleanReturns false. Edges cannot contain points.
Parameterstransform:b2XForm |
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p:b2Vec2 |
Boolean |
| TestSegment | () | method |
public override function TestSegment(transform:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):intPerform a ray cast against this shape.
Parameterstransform:b2XForm — the shape world transform.
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lambda:Array — returns the hit fraction. You can use this to compute the contact point:
p = (1 - lambda) segment.p1 + lambda segment.p2.
lambda should be an array with one member. After calling TestSegment, you can retrieve the output value with
lambda[0].
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normal:b2Vec2 — returns the normal at the contact point. If there is no intersection, the normal
is not set.
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segment:b2Segment — defines the begin and end point of the ray cast.
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maxLambda:Number — a number typically in the range [0,1].
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int — b2Shape.e_hitCollide if there was an intersection, b2Shape.e_startsInsideCollide if the point is inside and b2Shape.e_missCollide otherwise.
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