| Package | Box2D.Dynamics.Joints |
| Class | public class b2JointDef |
| Subclasses | b2DistanceJointDef, b2GearJointDef, b2LineJointDef, b2MouseJointDef, b2PrismaticJointDef, b2PulleyJointDef, b2RevoluteJointDef |
| Source | b2JointDef.as |
See also
| Property | Defined by | ||
|---|---|---|---|
| body1 : b2Body
The first attached body.
| b2JointDef | ||
| body2 : b2Body
The second attached body.
| b2JointDef | ||
| collideConnected : Boolean
Set this flag to true if the attached bodies should collide.
| b2JointDef | ||
| type : int
The joint type is set automatically for concrete joint types.
| b2JointDef | ||
| userData : *
Use this to attach application specific data to your joints.
| b2JointDef | ||
| Method | Defined by | ||
|---|---|---|---|
| b2JointDef | |||
| body1 | property |
public var body1:b2BodyThe first attached body.
| body2 | property |
public var body2:b2BodyThe second attached body.
| collideConnected | property |
public var collideConnected:BooleanSet this flag to true if the attached bodies should collide.
| type | property |
public var type:intThe joint type is set automatically for concrete joint types.
| userData | property |
public var userData:*Use this to attach application specific data to your joints.
| b2JointDef | () | constructor |
public function b2JointDef()