| Package | Box2D.Dynamics.Joints |
| Class | public class b2PulleyJointDef |
| Inheritance | b2PulleyJointDef b2JointDef |
| Source | b2PulleyJointDef.as |
See also
| Property | Defined by | ||
|---|---|---|---|
![]() | body1 : b2Body
The first attached body.
| b2JointDef | |
![]() | body2 : b2Body
The second attached body.
| b2JointDef | |
![]() | collideConnected : Boolean
Set this flag to true if the attached bodies should collide.
| b2JointDef | |
| groundAnchor1 : b2Vec2
The first ground anchor in world coordinates.
| b2PulleyJointDef | ||
| groundAnchor2 : b2Vec2
The second ground anchor in world coordinates.
| b2PulleyJointDef | ||
| length1 : Number
The a reference length for the segment attached to body1.
| b2PulleyJointDef | ||
| length2 : Number
The a reference length for the segment attached to body2.
| b2PulleyJointDef | ||
| localAnchor1 : b2Vec2
The local anchor point relative to body1's origin.
| b2PulleyJointDef | ||
| localAnchor2 : b2Vec2
The local anchor point relative to body2's origin.
| b2PulleyJointDef | ||
| maxLength1 : Number
The maximum length of the segment attached to body1.
| b2PulleyJointDef | ||
| maxLength2 : Number
The maximum length of the segment attached to body2.
| b2PulleyJointDef | ||
| ratio : Number
The pulley ratio, used to simulate a block-and-tackle.
| b2PulleyJointDef | ||
![]() | type : int
The joint type is set automatically for concrete joint types.
| b2JointDef | |
![]() | userData : *
Use this to attach application specific data to your joints.
| b2JointDef | |
| Method | Defined by | ||
|---|---|---|---|
| b2PulleyJointDef | |||
| b2PulleyJointDef | |||
| groundAnchor1 | property |
public var groundAnchor1:b2Vec2The first ground anchor in world coordinates. This point never moves.
| groundAnchor2 | property |
public var groundAnchor2:b2Vec2The second ground anchor in world coordinates. This point never moves.
| length1 | property |
public var length1:NumberThe a reference length for the segment attached to body1.
| length2 | property |
public var length2:NumberThe a reference length for the segment attached to body2.
| localAnchor1 | property |
public var localAnchor1:b2Vec2The local anchor point relative to body1's origin.
| localAnchor2 | property |
public var localAnchor2:b2Vec2The local anchor point relative to body2's origin.
| maxLength1 | property |
public var maxLength1:NumberThe maximum length of the segment attached to body1.
| maxLength2 | property |
public var maxLength2:NumberThe maximum length of the segment attached to body2.
| ratio | property |
public var ratio:NumberThe pulley ratio, used to simulate a block-and-tackle.
| b2PulleyJointDef | () | constructor |
public function b2PulleyJointDef()
| Initialize | () | method |
public function Initialize(b1:b2Body, b2:b2Body, ga1:b2Vec2, ga2:b2Vec2, anchor1:b2Vec2, anchor2:b2Vec2, r:Number):voidParameters
b1:b2Body |
|
b2:b2Body |
|
ga1:b2Vec2 |
|
ga2:b2Vec2 |
|
anchor1:b2Vec2 |
|
anchor2:b2Vec2 |
|
r:Number |