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Month: March 2022

Chiseled Paths Revisited

2022-03-202025-02-28 | Boris

Back in 2017, I described a method of random path generation called Chiseling. It gives very nice wiggly paths, but I was never satisifed with the performance. I later revisited it, and found a faster algorithm, but it was a bit complicated to implement.

I’m pleased to say that I think I’ve finally found a way of implementing it that is both fast and simple.

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