Quick follow up to my previous post, I found the same technique is pretty good at generating organic looking random paths. You simply start with an empty room, and keep randomly filling points until it is no longer possible to add any more without disconnecting the room. What’s left is a nicely wiggly pathway.
Year: 2017
Fast Traversal Queries of Procedurally Generated Rooms
Blue Noise Particles
I’ve released a plugin generates a random arrangement of particles with a blue noise distribution. This is also known as Poisson Disk Sampling.
This distribution of particles guarantees no two particles are very near each other. It’s often considered a higher quality particle arrangement than Blender’s default uniform sampling. It’s particularly useful for organic arrangements, and randomly arranging meshes without collisions.