Previously, we looked at how to sample points randomly at a given density across an infinite plane.
It’s harder than it sounds, as I was looking for an algorithm that was not biased by the size/shape of the chunks used to calculate it.
Today let’s extend that to filling the infinite plane with random non-overlapping rectangles. As before, that means finding a deterministic chunked algorithm that we can prove is unaffected by the choice of chunking.
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