Procedural Generation can be interpreted quite broadly as just “making computers make cool creative things”. People make art, games, music, audio, stories and all sorts of weird things.
I’ve been doing it as a hobbyist for some time, and have become more and more involved: I make tutorials, projects, I sell a tool online for a niche algorithm, and recently taught a “masterclass” at Everything Procedural, the main conference for professionals in the space.
I thought I’d spill some digital ink about what it’s actually about. I get asked often enough, and this will help me clarify my verbal answers.
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