When I spoke about autotiling, I briefly touched on how it’s possible to use Wave Function Collapse (or other constraint based generators) as a form of autotiling, i.e. user-directed editing of tilemaps.
I’ve usually referred to this technique as “editable WFC“. It’s a combination of autotiling and WFC, and contains the best of both:
- Being an autotiler, it allows users to easily and interactively make changes to an existing level.
- Being constraint based, it automatically ensures that those changes are consistent with the predefined rules of the constraints, potentially making further changes to the level to make it fit
This is different from most other autotilers, which either require manual configuration of patterns used to enforce good behaviour, hidden layers, or come with more stringent requirements on what tiles are available.
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