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b2Vec2 — Class in package Box2D.Common.Math
A 2D column vector.
b2Vec2(x_, y_) — Constructor in class Box2D.Common.Math.b2Vec2
b2Vec3 — Class in package Box2D.Common.Math
A 2D column vector with 3 elements.
b2Vec3(x, y, z) — Constructor in class Box2D.Common.Math.b2Vec3
Construct using co-ordinates
Validate() — Method in class Box2D.Dynamics.b2World
Perform validation of internal data structures.
velocity — Property in class Box2D.Collision.b2ContactPoint
Velocity of point on body2 relative to point on body1 (pre-solver)
VERSION — Constant static property in class Box2D.Common.b2Settings
The current version of Box2D
vertexCount — Property in class Box2D.Collision.Shapes.b2EdgeChainDef
The number of vertices in the chain.
vertexCount — Property in class Box2D.Collision.Shapes.b2PolygonDef
The number of polygon vertices.
vertices — Property in class Box2D.Collision.Shapes.b2EdgeChainDef
The vertices in local coordinates.
vertices — Property in class Box2D.Collision.Shapes.b2PolygonDef
The polygon vertices in local coordinates.
Violation(body:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2BoundaryListener
This is called for each body that leaves the world boundary.
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