| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| b2Vec2 — Class in package Box2D.Common.Math | |
| A 2D column vector. | |
| b2Vec2(x_, y_) — Constructor in class Box2D.Common.Math.b2Vec2 | |
| b2Vec3 — Class in package Box2D.Common.Math | |
| A 2D column vector with 3 elements. | |
| b2Vec3(x, y, z) — Constructor in class Box2D.Common.Math.b2Vec3 | |
| Construct using co-ordinates | |
| Validate() — Method in class Box2D.Dynamics.b2World | |
| Perform validation of internal data structures. | |
| velocity — Property in class Box2D.Collision.b2ContactPoint | |
| Velocity of point on body2 relative to point on body1 (pre-solver) | |
| VERSION — Constant static property in class Box2D.Common.b2Settings | |
| The current version of Box2D | |
| vertexCount — Property in class Box2D.Collision.Shapes.b2EdgeChainDef | |
| The number of vertices in the chain. | |
| vertexCount — Property in class Box2D.Collision.Shapes.b2PolygonDef | |
| The number of polygon vertices. | |
| vertices — Property in class Box2D.Collision.Shapes.b2EdgeChainDef | |
| The vertices in local coordinates. | |
| vertices — Property in class Box2D.Collision.Shapes.b2PolygonDef | |
| The polygon vertices in local coordinates. | |
| Violation(body:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2BoundaryListener | |
| This is called for each body that leaves the world boundary. | |
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