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I — Property in class Box2D.Collision.Shapes.b2MassData
The rotational inertia of the shape.
id — Property in class Box2D.Collision.b2ContactPoint
The contact id identifies the features in contact
id — Property in class Box2D.Collision.b2ManifoldPoint
id — Property in class Box2D.Dynamics.Contacts.b2ContactResult
The contact id identifies the features in contact
incidentEdge — Property in class Box2D.Collision.Features
The edge most anti-parallel to the reference edge.
incidentVertex — Property in class Box2D.Collision.Features
The vertex (0 or 1) on the incident edge that was clipped.
Initialize(pos:Box2D.Common.Math:b2Vec2, r:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2XForm
Initialize using a position vector and a rotation matrix.
Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, anchor1:Box2D.Common.Math:b2Vec2, anchor2:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2DistanceJointDef
Initialize the bodies, anchors, and length using the world anchors.
Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2, axis:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2LineJointDef
Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2, axis:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2PrismaticJointDef
Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, ga1:Box2D.Common.Math:b2Vec2, ga2:Box2D.Common.Math:b2Vec2, anchor1:Box2D.Common.Math:b2Vec2, anchor2:Box2D.Common.Math:b2Vec2, r) — Method in class Box2D.Dynamics.Joints.b2PulleyJointDef
Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2RevoluteJointDef
Initialize the bodies, anchors, and reference angle using the world anchor.
InRange(aabb:Box2D.Collision:b2AABB) — Method in class Box2D.Dynamics.b2World
Check if the AABB is within the broadphase limits.
isALoop — Property in class Box2D.Collision.Shapes.b2EdgeChainDef
Whether to create an extra edge between the first and last vertices.
isBullet — Property in class Box2D.Dynamics.b2BodyDef
Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through static bodies.
IsBullet() — Method in class Box2D.Dynamics.b2Body
Is this body treated like a bullet for continuous collision detection?
IsDynamic() — Method in class Box2D.Dynamics.b2Body
Is this body dynamic (movable)?
IsFrozen() — Method in class Box2D.Dynamics.b2Body
Is this body frozen?
IsLimitEnabled() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Is the joint limit enabled?
IsLimitEnabled() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Is the joint limit enabled?
IsLimitEnabled() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Is the joint limit enabled?
IsMotorEnabled() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Is the joint motor enabled?
IsMotorEnabled() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Is the joint motor enabled?
IsMotorEnabled() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Is the joint motor enabled?
isSensor — Property in class Box2D.Collision.Shapes.b2ShapeDef
A sensor shape collects contact information but never generates a collision response.
IsSensor() — Method in class Box2D.Collision.Shapes.b2Shape
Is this shape a sensor (non-solid)?
isSleeping — Property in class Box2D.Dynamics.b2BodyDef
Is this body initially sleeping?
IsSleeping() — Method in class Box2D.Dynamics.b2Body
Is this body sleeping (not simulating).
IsSolid() — Method in class Box2D.Dynamics.Contacts.b2Contact
Is this contact solid?
IsStatic() — Method in class Box2D.Dynamics.b2Body
Is this body static (immovable)?
IsValid() — Method in class Box2D.Collision.b2AABB
Verify that the bounds are sorted.
IsValid() — Method in class Box2D.Common.Math.b2Vec2
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