| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| I — Property in class Box2D.Collision.Shapes.b2MassData | |
| The rotational inertia of the shape. | |
| id — Property in class Box2D.Collision.b2ContactPoint | |
| The contact id identifies the features in contact | |
| id — Property in class Box2D.Collision.b2ManifoldPoint | |
| id — Property in class Box2D.Dynamics.Contacts.b2ContactResult | |
| The contact id identifies the features in contact | |
| incidentEdge — Property in class Box2D.Collision.Features | |
| The edge most anti-parallel to the reference edge. | |
| incidentVertex — Property in class Box2D.Collision.Features | |
| The vertex (0 or 1) on the incident edge that was clipped. | |
| Initialize(pos:Box2D.Common.Math:b2Vec2, r:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2XForm | |
| Initialize using a position vector and a rotation matrix. | |
| Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, anchor1:Box2D.Common.Math:b2Vec2, anchor2:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2DistanceJointDef | |
| Initialize the bodies, anchors, and length using the world anchors. | |
| Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2, axis:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2LineJointDef | |
| Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2, axis:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, ga1:Box2D.Common.Math:b2Vec2, ga2:Box2D.Common.Math:b2Vec2, anchor1:Box2D.Common.Math:b2Vec2, anchor2:Box2D.Common.Math:b2Vec2, r) — Method in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
| Initialize the bodies, anchors, and reference angle using the world anchor. | |
| InRange(aabb:Box2D.Collision:b2AABB) — Method in class Box2D.Dynamics.b2World | |
| Check if the AABB is within the broadphase limits. | |
| isALoop — Property in class Box2D.Collision.Shapes.b2EdgeChainDef | |
| Whether to create an extra edge between the first and last vertices. | |
| isBullet — Property in class Box2D.Dynamics.b2BodyDef | |
| Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through static bodies. | |
| IsBullet() — Method in class Box2D.Dynamics.b2Body | |
| Is this body treated like a bullet for continuous collision detection? | |
| IsDynamic() — Method in class Box2D.Dynamics.b2Body | |
| Is this body dynamic (movable)? | |
| IsFrozen() — Method in class Box2D.Dynamics.b2Body | |
| Is this body frozen? | |
| IsLimitEnabled() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Is the joint limit enabled? | |
| IsLimitEnabled() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Is the joint limit enabled? | |
| IsLimitEnabled() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Is the joint limit enabled? | |
| IsMotorEnabled() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Is the joint motor enabled? | |
| IsMotorEnabled() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Is the joint motor enabled? | |
| IsMotorEnabled() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Is the joint motor enabled? | |
| isSensor — Property in class Box2D.Collision.Shapes.b2ShapeDef | |
| A sensor shape collects contact information but never generates a collision response. | |
| IsSensor() — Method in class Box2D.Collision.Shapes.b2Shape | |
| Is this shape a sensor (non-solid)? | |
| isSleeping — Property in class Box2D.Dynamics.b2BodyDef | |
| Is this body initially sleeping? | |
| IsSleeping() — Method in class Box2D.Dynamics.b2Body | |
| Is this body sleeping (not simulating). | |
| IsSolid() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Is this contact solid? | |
| IsStatic() — Method in class Box2D.Dynamics.b2Body | |
| Is this body static (immovable)? | |
| IsValid() — Method in class Box2D.Collision.b2AABB | |
| Verify that the bounds are sorted. | |
| IsValid() — Method in class Box2D.Common.Math.b2Vec2 | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |