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b — Property in class Box2D.Common.b2Color
b2_angularSleepTolerance — Constant static property in class Box2D.Common.b2Settings
A body cannot sleep if its angular velocity is above this tolerance.
b2_angularSlop — Constant static property in class Box2D.Common.b2Settings
A small angle used as a collision and constraint tolerance.
b2Assert(a) — Static method in class Box2D.Common.b2Settings
b2Assert is used internally to handle assertions.
b2Body — Class in package Box2D.Dynamics
A rigid body.
b2BodyDef — Class in package Box2D.Dynamics
A body definition holds all the data needed to construct a rigid body.
b2BodyDef() — Constructor in class Box2D.Dynamics.b2BodyDef
This constructor sets the body definition default values.
b2BoundaryListener — Class in package Box2D.Dynamics
This is called when a body's shape passes outside of the world boundary.
b2_contactBaumgarte — Constant static property in class Box2D.Common.b2Settings
This scale factor controls how fast overlap is resolved.
b2_linearSleepTolerance — Constant static property in class Box2D.Common.b2Settings
A body cannot sleep if its linear velocity is above this tolerance.
b2_linearSlop — Constant static property in class Box2D.Common.b2Settings
A small length used as a collision and constraint tolerance.
b2_maxAngularCorrection — Constant static property in class Box2D.Common.b2Settings
The maximum angular position correction used when solving constraints.
b2_maxAngularVelocity — Constant static property in class Box2D.Common.b2Settings
The maximum angular velocity of a body.
b2_maxAngularVelocitySquared — Constant static property in class Box2D.Common.b2Settings
b2_maxLinearCorrection — Constant static property in class Box2D.Common.b2Settings
The maximum linear position correction used when solving constraints.
b2_maxLinearVelocity — Constant static property in class Box2D.Common.b2Settings
The maximum linear velocity of a body.
b2_maxLinearVelocitySquared — Constant static property in class Box2D.Common.b2Settings
b2_maxManifoldPoints — Constant static property in class Box2D.Common.b2Settings
Number of manifold points in a b2Manifold.
b2_maxPolygonVertices — Constant static property in class Box2D.Common.b2Settings
The maximun allowed vertices in a polygon.
b2_maxTOIContactsPerIsland — Constant static property in class Box2D.Common.b2Settings
Maximum number of contacts to be handled to solve a TOI island.
b2_maxTOIJointsPerIsland — Constant static property in class Box2D.Common.b2Settings
Maximum number of joints to be handled to solve a TOI island.
b2MixFriction(friction1, friction2) — Static method in class Box2D.Common.b2Settings
Friction mixing law.
b2MixRestitution(restitution1, restitution2) — Static method in class Box2D.Common.b2Settings
Restitution mixing law.
b2_pi — Constant static property in class Box2D.Common.b2Settings
b2_timeToSleep — Constant static property in class Box2D.Common.b2Settings
The time that a body must be still before it will go to sleep.
b2_toiSlop — Constant static property in class Box2D.Common.b2Settings
Continuous collision detection (CCD) works with core, shrunken shapes.
b2_velocityThreshold — Constant static property in class Box2D.Common.b2Settings
A velocity threshold for elastic collisions.
body1 — Property in class Box2D.Dynamics.Joints.b2JointDef
The first attached body.
body2 — Property in class Box2D.Dynamics.Joints.b2JointDef
The second attached body.
Box2D.Collision — Package
Contains classes handling detecting collisions.
Box2D.Collision.Shapes — Package
Contains shape classes and corresponding definitions.
Box2D.Common — Package
Contains utility functions.
Box2D.Common.Math — Package
Contains 2D vector utilities.
Box2D.Dynamics — Package
Contains b2World, b2Body and related classes.
Box2D.Dynamics.Contacts — Package
Contains classes for tracking contacts between shapes.
Box2D.Dynamics.Joints — Package
Contains joint classes and corresponding definitions.
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