| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| b — Property in class Box2D.Common.b2Color | |
| b2_angularSleepTolerance — Constant static property in class Box2D.Common.b2Settings | |
| A body cannot sleep if its angular velocity is above this tolerance. | |
| b2_angularSlop — Constant static property in class Box2D.Common.b2Settings | |
| A small angle used as a collision and constraint tolerance. | |
| b2Assert(a) — Static method in class Box2D.Common.b2Settings | |
| b2Assert is used internally to handle assertions. | |
| b2Body — Class in package Box2D.Dynamics | |
| A rigid body. | |
| b2BodyDef — Class in package Box2D.Dynamics | |
| A body definition holds all the data needed to construct a rigid body. | |
| b2BodyDef() — Constructor in class Box2D.Dynamics.b2BodyDef | |
| This constructor sets the body definition default values. | |
| b2BoundaryListener — Class in package Box2D.Dynamics | |
| This is called when a body's shape passes outside of the world boundary. | |
| b2_contactBaumgarte — Constant static property in class Box2D.Common.b2Settings | |
| This scale factor controls how fast overlap is resolved. | |
| b2_linearSleepTolerance — Constant static property in class Box2D.Common.b2Settings | |
| A body cannot sleep if its linear velocity is above this tolerance. | |
| b2_linearSlop — Constant static property in class Box2D.Common.b2Settings | |
| A small length used as a collision and constraint tolerance. | |
| b2_maxAngularCorrection — Constant static property in class Box2D.Common.b2Settings | |
| The maximum angular position correction used when solving constraints. | |
| b2_maxAngularVelocity — Constant static property in class Box2D.Common.b2Settings | |
| The maximum angular velocity of a body. | |
| b2_maxAngularVelocitySquared — Constant static property in class Box2D.Common.b2Settings | |
| b2_maxLinearCorrection — Constant static property in class Box2D.Common.b2Settings | |
| The maximum linear position correction used when solving constraints. | |
| b2_maxLinearVelocity — Constant static property in class Box2D.Common.b2Settings | |
| The maximum linear velocity of a body. | |
| b2_maxLinearVelocitySquared — Constant static property in class Box2D.Common.b2Settings | |
| b2_maxManifoldPoints — Constant static property in class Box2D.Common.b2Settings | |
| Number of manifold points in a b2Manifold. | |
| b2_maxPolygonVertices — Constant static property in class Box2D.Common.b2Settings | |
| The maximun allowed vertices in a polygon. | |
| b2_maxTOIContactsPerIsland — Constant static property in class Box2D.Common.b2Settings | |
| Maximum number of contacts to be handled to solve a TOI island. | |
| b2_maxTOIJointsPerIsland — Constant static property in class Box2D.Common.b2Settings | |
| Maximum number of joints to be handled to solve a TOI island. | |
| b2MixFriction(friction1, friction2) — Static method in class Box2D.Common.b2Settings | |
| Friction mixing law. | |
| b2MixRestitution(restitution1, restitution2) — Static method in class Box2D.Common.b2Settings | |
| Restitution mixing law. | |
| b2_pi — Constant static property in class Box2D.Common.b2Settings | |
| b2_timeToSleep — Constant static property in class Box2D.Common.b2Settings | |
| The time that a body must be still before it will go to sleep. | |
| b2_toiSlop — Constant static property in class Box2D.Common.b2Settings | |
| Continuous collision detection (CCD) works with core, shrunken shapes. | |
| b2_velocityThreshold — Constant static property in class Box2D.Common.b2Settings | |
| A velocity threshold for elastic collisions. | |
| body1 — Property in class Box2D.Dynamics.Joints.b2JointDef | |
| The first attached body. | |
| body2 — Property in class Box2D.Dynamics.Joints.b2JointDef | |
| The second attached body. | |
| Box2D.Collision — Package | |
| Contains classes handling detecting collisions. | |
| Box2D.Collision.Shapes — Package | |
| Contains shape classes and corresponding definitions. | |
| Box2D.Common — Package | |
| Contains utility functions. | |
| Box2D.Common.Math — Package | |
| Contains 2D vector utilities. | |
| Box2D.Dynamics — Package | |
| Contains b2World, b2Body and related classes. | |
| Box2D.Dynamics.Contacts — Package | |
| Contains classes for tracking contacts between shapes. | |
| Box2D.Dynamics.Joints — Package | |
| Contains joint classes and corresponding definitions. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |