| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| b2ManifoldPoint — Class in package Box2D.Collision | |
| A manifold point is a contact point belonging to a contact manifold. | |
| b2MassData — Class in package Box2D.Collision.Shapes | |
| This holds the mass data computed for a shape. | |
| b2Mat22 — Class in package Box2D.Common.Math | |
| A 2-by-2 matrix. | |
| b2Mat22(angle, c1:Box2D.Common.Math:b2Vec2, c2:Box2D.Common.Math:b2Vec2) — Constructor in class Box2D.Common.Math.b2Mat22 | |
| b2Mat33 — Class in package Box2D.Common.Math | |
| A 3-by-3 matrix. | |
| b2Mat33(c1:Box2D.Common.Math:b2Vec3, c2:Box2D.Common.Math:b2Vec3, c3:Box2D.Common.Math:b2Vec3) — Constructor in class Box2D.Common.Math.b2Mat33 | |
| b2MouseJoint — Class in package Box2D.Dynamics.Joints | |
| A mouse joint is used to make a point on a body track a specified world point. | |
| b2MouseJointDef — Class in package Box2D.Dynamics.Joints | |
| Mouse joint definition. | |
| b2MouseJointDef() — Constructor in class Box2D.Dynamics.Joints.b2MouseJointDef | |
| Make(x_, y_) — Static method in class Box2D.Common.Math.b2Vec2 | |
| maskBits — Property in class Box2D.Collision.Shapes.b2FilterData | |
| The collision mask bits. | |
| mass — Property in class Box2D.Collision.Shapes.b2MassData | |
| The mass of the shape, usually in kilograms. | |
| massData — Property in class Box2D.Dynamics.b2BodyDef | |
| You can use this to initialized the mass properties of the body. | |
| maxForce — Property in class Box2D.Dynamics.Joints.b2MouseJointDef | |
| The maximum constraint force that can be exerted to move the candidate body. | |
| maxLength1 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The maximum length of the segment attached to body1. | |
| maxLength2 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The maximum length of the segment attached to body2. | |
| maxMotorForce — Property in class Box2D.Dynamics.Joints.b2LineJointDef | |
| The maximum motor torque, usually in N-m. | |
| maxMotorForce — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| The maximum motor torque, usually in N-m. | |
| maxMotorTorque — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
| The maximum motor torque used to achieve the desired motor speed. | |
| MaxV(b:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2 | |
| MinV(b:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2 | |
| motorSpeed — Property in class Box2D.Dynamics.Joints.b2LineJointDef | |
| The desired motor speed in radians per second. | |
| motorSpeed — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| The desired motor speed in radians per second. | |
| motorSpeed — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
| The desired motor speed. | |
| MulM(A:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Vec2 | |
| Multiply(a) — Method in class Box2D.Common.Math.b2Vec2 | |
| Multiply(a) — Method in class Box2D.Common.Math.b2Vec3 | |
| MulTM(A:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Vec2 | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |