| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| t0 — Property in class Box2D.Common.Math.b2Sweep | |
| Time interval = [t0,1], where t0 is in [0,1] | |
| tangentImpulse — Property in class Box2D.Collision.b2ManifoldPoint | |
| tangentImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactResult | |
| The tangent impulse applied to body2 | |
| target — Property in class Box2D.Dynamics.Joints.b2MouseJointDef | |
| The initial world target point. | |
| TestPoint(transform:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2CircleShape | |
| Test a point for containment in this shape. | |
| TestPoint(transform:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Returns false. | |
| TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Test a point for containment in this shape. | |
| TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2Shape | |
| Test a point for containment in this shape. | |
| TestSegment(lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.b2Segment | |
| Ray cast against this segment with another segment | |
| TestSegment(transform:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2CircleShape | |
| Perform a ray cast against this shape. | |
| TestSegment(transform:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Perform a ray cast against this shape. | |
| TestSegment(xf:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Perform a ray cast against this shape. | |
| TestSegment(xf:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2Shape | |
| Perform a ray cast against this shape. | |
| type — Property in class Box2D.Collision.Shapes.b2ShapeDef | |
| Holds the shape type for down-casting. | |
| type — Property in class Box2D.Dynamics.Joints.b2JointDef | |
| The joint type is set automatically for concrete joint types. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |