| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| b2GearJoint — Class in package Box2D.Dynamics.Joints | |
| A gear joint is used to connect two joints together. | |
| b2GearJointDef — Class in package Box2D.Dynamics.Joints | |
| Gear joint definition. | |
| b2GearJointDef() — Constructor in class Box2D.Dynamics.Joints.b2GearJointDef | |
| g — Property in class Box2D.Common.b2Color | |
| GetAlpha() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the alpha value used for lines | |
| GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
| Get the anchor point on body1 in world coordinates. | |
| GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
| Get the anchor point on body1 in world coordinates. | |
| GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the anchor point on body1 in world coordinates. | |
| GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the anchor point on body1 in world coordinates. | |
| GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
| Get the anchor point on body1 in world coordinates. | |
| GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the anchor point on body1 in world coordinates. | |
| GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the anchor point on body1 in world coordinates. | |
| GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the anchor point on body1 in world coordinates. | |
| GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
| Get the anchor point on body2 in world coordinates. | |
| GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
| Get the anchor point on body2 in world coordinates. | |
| GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the anchor point on body2 in world coordinates. | |
| GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the anchor point on body2 in world coordinates. | |
| GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
| Get the anchor point on body2 in world coordinates. | |
| GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the anchor point on body2 in world coordinates. | |
| GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the anchor point on body2 in world coordinates. | |
| GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the anchor point on body2 in world coordinates. | |
| GetAngle() — Method in class Box2D.Common.Math.b2Mat22 | |
| GetAngle() — Method in class Box2D.Dynamics.b2Body | |
| Get the angle in radians. | |
| GetAngularVelocity() — Method in class Box2D.Dynamics.b2Body | |
| Get the angular velocity. | |
| GetBody() — Method in class Box2D.Collision.Shapes.b2Shape | |
| Get the parent body of this shape. | |
| GetBody1() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the first body attached to this joint. | |
| GetBody2() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the second body attached to this joint. | |
| GetBodyCount() — Method in class Box2D.Dynamics.b2World | |
| Get the number of bodies. | |
| GetBodyList() — Method in class Box2D.Dynamics.b2World | |
| Get the world body list. | |
| GetCentroid() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Get local centroid relative to the parent body. | |
| GetContactCount() — Method in class Box2D.Dynamics.b2World | |
| Get the number of contacts (each may have 0 or more contact points). | |
| GetCoreVertex1() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Get a core vertex in local coordinates. | |
| GetCoreVertex2() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Get a core vertex in local coordinates. | |
| GetCoreVertices() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Get the core vertices in local coordinates. | |
| GetCorner1Vector() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Returns a unit vector halfway between m_direction and m_prevEdge.m_direction. | |
| GetCorner2Vector() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Returns a unit vector halfway between m_direction and m_nextEdge.m_direction. | |
| GetDirectionVector() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Get a parallel unit vector, pointing from vertex1 to vertex2. | |
| GetDrawScale() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the draw | |
| GetFillAlpha() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the alpha value used for fills | |
| GetFilterData() — Method in class Box2D.Collision.Shapes.b2Shape | |
| Get the contact filtering data. | |
| GetFirstVertex(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Get the first vertex and apply the supplied transform. | |
| GetFirstVertex(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Get the first vertex and apply the supplied transform. | |
| GetFlags() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the drawing flags. | |
| GetFriction() — Method in class Box2D.Collision.Shapes.b2Shape | |
| Get the coefficient of friction. | |
| GetGravity() — Method in class Box2D.Dynamics.b2World | |
| Get the global gravity vector. | |
| GetGroundAnchor1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the first ground anchor. | |
| GetGroundAnchor2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the second ground anchor. | |
| GetGroundBody() — Method in class Box2D.Dynamics.b2World | |
| The world provides a single static ground body with no collision shapes. | |
| GetInertia() — Method in class Box2D.Dynamics.b2Body | |
| Get the central rotational inertia of the body. | |
| GetInverse(out:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22 | |
| Compute the inverse of this matrix, such that inv(A) A = identity. | |
| GetJointAngle() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the current joint angle in radians. | |
| GetJointCount() — Method in class Box2D.Dynamics.b2World | |
| Get the number of joints. | |
| GetJointList() — Method in class Box2D.Dynamics.b2Body | |
| Get the list of all joints attached to this body. | |
| GetJointList() — Method in class Box2D.Dynamics.b2World | |
| Get the world joint list. | |
| GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the current joint translation speed, usually in meters per second. | |
| GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the current joint translation speed, usually in meters per second. | |
| GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the current joint angle speed in radians per second. | |
| GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the current joint translation, usually in meters. | |
| GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the current joint translation, usually in meters. | |
| GetLength() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Get the distance from vertex1 to vertex2. | |
| GetLength1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the current length of the segment attached to body1. | |
| GetLength2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the current length of the segment attached to body2. | |
| GetLinearVelocity() — Method in class Box2D.Dynamics.b2Body | |
| Get the linear velocity of the center of mass. | |
| GetLinearVelocityFromLocalPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Get the world velocity of a local point. | |
| GetLinearVelocityFromWorldPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Get the world linear velocity of a world point attached to this body. | |
| GetLineThickness() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the line thickness | |
| GetLocalCenter() — Method in class Box2D.Dynamics.b2Body | |
| Get the local position of the center of mass. | |
| GetLocalPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Gets a local point relative to the body's origin given a world point. | |
| GetLocalPosition() — Method in class Box2D.Collision.Shapes.b2CircleShape | |
| Get the local position of this circle in its parent body. | |
| GetLocalVector(worldVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Gets a local vector given a world vector. | |
| GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the lower joint limit, usually in meters. | |
| GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the lower joint limit, usually in meters. | |
| GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the lower joint limit in radians. | |
| GetManifoldCount() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Get the number of manifolds. | |
| GetManifolds() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| GetMass() — Method in class Box2D.Dynamics.b2Body | |
| Get the total mass of the body. | |
| GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the current motor force, usually in N. | |
| GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the current motor force, usually in N. | |
| GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the motor speed, usually in meters per second. | |
| GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the motor speed, usually in meters per second. | |
| GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the motor speed in radians per second. | |
| GetMotorTorque() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the current motor torque, usually in N-m. | |
| GetNext() — Method in class Box2D.Collision.Shapes.b2Shape | |
| Get the next shape in the parent body's shape list. | |
| GetNext() — Method in class Box2D.Dynamics.b2Body | |
| Get the next body in the world's body list. | |
| GetNext() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Get the next contact in the world's contact list. | |
| GetNext() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the next joint the world joint list. | |
| GetNextEdge() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Get the next edge in the chain. | |
| GetNormals() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Get the edge normal vectors. | |
| GetNormalVector() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Get a perpendicular unit vector, pointing from the solid side to the empty side. | |
| GetOBB() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Get the oriented bounding box relative to the parent body. | |
| GetPairCount() — Method in class Box2D.Dynamics.b2World | |
| Get the number of broad-phase pairs. | |
| GetPosition() — Method in class Box2D.Dynamics.b2Body | |
| Get the world body origin position. | |
| GetPrevEdge() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Get the previous edge in the chain. | |
| GetProxyCount() — Method in class Box2D.Dynamics.b2World | |
| Get the number of broad-phase proxies. | |
| GetRadius() — Method in class Box2D.Collision.Shapes.b2CircleShape | |
| Get the radius of this circle. | |
| GetRatio() — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
| Get the gear ratio. | |
| GetRatio() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the pulley ratio. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
| Get the reaction force on body2 at the joint anchor. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
| Get the reaction force on body2 at the joint anchor. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the reaction force on body2 at the joint anchor. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the reaction force on body2 at the joint anchor. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
| Get the reaction force on body2 at the joint anchor. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the reaction force on body2 at the joint anchor. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the reaction force on body2 at the joint anchor. | |
| GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the reaction force on body2 at the joint anchor. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2DistanceJoint | |
| Get the reaction torque on body2. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2GearJoint | |
| Get the reaction torque on body2. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the reaction torque on body2. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the reaction torque on body2. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2MouseJoint | |
| Get the reaction torque on body2. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the reaction torque on body2. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PulleyJoint | |
| Get the reaction torque on body2. | |
| GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the reaction torque on body2. | |
| GetRestitution() — Method in class Box2D.Collision.Shapes.b2Shape | |
| Get the coefficient of restitution. | |
| GetShape1() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Get the first shape in this contact. | |
| GetShape2() — Method in class Box2D.Dynamics.Contacts.b2Contact | |
| Get the second shape in this contact. | |
| GetShapeList() — Method in class Box2D.Dynamics.b2Body | |
| Get the list of all shapes attached to this body. | |
| GetSprite() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the sprite | |
| GetSweepRadius() — Method in class Box2D.Collision.Shapes.b2Shape | |
| Get the maximum radius about the parent body's center of mass. | |
| GetType() — Method in class Box2D.Collision.Shapes.b2Shape | |
| Get the type of this shape. | |
| GetType() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the type of the concrete joint. | |
| GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2LineJoint | |
| Get the upper joint limit, usually in meters. | |
| GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint | |
| Get the upper joint limit, usually in meters. | |
| GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint | |
| Get the upper joint limit in radians. | |
| GetUserData() — Method in class Box2D.Collision.Shapes.b2Shape | |
| Get the user data that was assigned in the shape definition. | |
| GetUserData() — Method in class Box2D.Dynamics.b2Body | |
| Get the user data pointer that was provided in the body definition. | |
| GetUserData() — Method in class Box2D.Dynamics.Joints.b2Joint | |
| Get the user data pointer. | |
| GetVertex1() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Get the local position of vertex1 in parent body. | |
| GetVertex2() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Get the local position of vertex2 in parent body. | |
| GetVertexCount() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Get the vertex count. | |
| GetVertices() — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Get the vertices in local coordinates. | |
| GetWorld() — Method in class Box2D.Dynamics.b2Body | |
| Get the parent world of this body. | |
| GetWorldCenter() — Method in class Box2D.Dynamics.b2Body | |
| Get the world position of the center of mass. | |
| GetWorldPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Get the world coordinates of a point given the local coordinates. | |
| GetWorldVector(localVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
| Get the world coordinates of a vector given the local coordinates. | |
| GetXForm(xf:Box2D.Common.Math:b2XForm, t) — Method in class Box2D.Common.Math.b2Sweep | |
| Get the interpolated transform at a specific time. | |
| GetXForm() — Method in class Box2D.Dynamics.b2Body | |
| Get the body transform for the body's origin. | |
| GetXFormScale() — Method in class Box2D.Dynamics.b2DebugDraw | |
| Get the scale used for drawing XForms | |
| groundAnchor1 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The first ground anchor in world coordinates. | |
| groundAnchor2 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The second ground anchor in world coordinates. | |
| groupIndex — Property in class Box2D.Collision.Shapes.b2FilterData | |
| Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |