| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| b2RevoluteJoint — Class in package Box2D.Dynamics.Joints | |
| A revolute joint constrains to bodies to share a common point while they are free to rotate about the point. | |
| b2RevoluteJointDef — Class in package Box2D.Dynamics.Joints | |
| Revolute joint definition. | |
| b2RevoluteJointDef() — Constructor in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
| r — Property in class Box2D.Common.b2Color | |
| R — Property in class Box2D.Collision.b2OBB | |
| The rotation matrix | |
| R — Property in class Box2D.Common.Math.b2XForm | |
| radius — Property in class Box2D.Collision.Shapes.b2CircleDef | |
| The circle radius | |
| ratio — Property in class Box2D.Dynamics.Joints.b2GearJointDef | |
| The gear ratio. | |
| ratio — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
| The pulley ratio, used to simulate a block-and-tackle. | |
| Raycast(segment:Box2D.Collision:b2Segment, shapes, maxCount, solidShapes, userData) — Method in class Box2D.Dynamics.b2World | |
| Query the world for all shapes that intersect a given segment. | |
| RaycastOne(segment:Box2D.Collision:b2Segment, lambda, normal:Box2D.Common.Math:b2Vec2, solidShapes, userData) — Method in class Box2D.Dynamics.b2World | |
| Performs a raycast as with Raycast, finding the first intersecting shape. | |
| RayCollide(userData, shape:Box2D.Collision.Shapes:b2Shape) — Method in class Box2D.Dynamics.b2ContactFilter | |
| Return true if the given shape should be considered for ray intersection. | |
| referenceAngle — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
| The constrained angle between the bodies: body2_angle - body1_angle. | |
| referenceAngle — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
| The body2 angle minus body1 angle in the reference state (radians). | |
| referenceEdge — Property in class Box2D.Collision.Features | |
| The edge that defines the outward contact normal. | |
| Refilter(shape:Box2D.Collision.Shapes:b2Shape) — Method in class Box2D.Dynamics.b2World | |
| Re-filter a shape. | |
| Remove(point:Box2D.Collision:b2ContactPoint) — Method in class Box2D.Dynamics.b2ContactListener | |
| Called when a contact point is removed. | |
| Reset() — Method in class Box2D.Collision.b2ManifoldPoint | |
| restitution — Property in class Box2D.Collision.b2ContactPoint | |
| The combined restitution coefficient | |
| restitution — Property in class Box2D.Collision.Shapes.b2ShapeDef | |
| The shape's restitution (elasticity) usually in the range [0,1]. | |
| Result(point:Box2D.Dynamics.Contacts:b2ContactResult) — Method in class Box2D.Dynamics.b2ContactListener | |
| Called after a contact point is solved. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |