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| b2CircleDef — Class in package Box2D.Collision.Shapes | |
| This structure is used to build circle shapes. | |
| b2CircleDef() — Constructor in class Box2D.Collision.Shapes.b2CircleDef | |
| b2CircleShape — Class in package Box2D.Collision.Shapes | |
| A circle shape. | |
| b2Color — Class in package Box2D.Common | |
| Color for debug drawing. | |
| b2Color(rr, gg, bb) — Constructor in class Box2D.Common.b2Color | |
| b2Contact — Class in package Box2D.Dynamics.Contacts | |
| The class manages contact between two shapes. | |
| b2ContactEdge — Class in package Box2D.Dynamics.Contacts | |
| A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge. | |
| b2ContactFilter — Class in package Box2D.Dynamics | |
| Implement this class to provide collision filtering. | |
| b2ContactID — Class in package Box2D.Collision | |
| We use contact ids to facilitate warm starting. | |
| b2ContactID() — Constructor in class Box2D.Collision.b2ContactID | |
| b2ContactListener — Class in package Box2D.Dynamics | |
| Implement this class to get collision results. | |
| b2ContactPoint — Class in package Box2D.Collision | |
| This structure is used to report contact points. | |
| b2ContactResult — Class in package Box2D.Dynamics.Contacts | |
| This structure is used to report contact point results. | |
| c — Property in class Box2D.Common.Math.b2Sweep | |
| Center world position | |
| c0 — Property in class Box2D.Common.Math.b2Sweep | |
| Center world position | |
| categoryBits — Property in class Box2D.Collision.Shapes.b2FilterData | |
| The collision category bits. | |
| center — Property in class Box2D.Collision.b2OBB | |
| The local centroid | |
| center — Property in class Box2D.Collision.Shapes.b2MassData | |
| The position of the shape's centroid relative to the shape's origin. | |
| Centroid(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Get the centroid and apply the supplied transform. | |
| ClearFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw | |
| Clear flags from the current flags. | |
| col1 — Property in class Box2D.Common.Math.b2Mat22 | |
| col1 — Property in class Box2D.Common.Math.b2Mat33 | |
| col2 — Property in class Box2D.Common.Math.b2Mat22 | |
| col2 — Property in class Box2D.Common.Math.b2Mat33 | |
| col3 — Property in class Box2D.Common.Math.b2Mat33 | |
| collideConnected — Property in class Box2D.Dynamics.Joints.b2JointDef | |
| Set this flag to true if the attached bodies should collide. | |
| color — Property in class Box2D.Common.b2Color | |
| ComputeAABB(aabb:Box2D.Collision:b2AABB, transform:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2CircleShape | |
| Given a transform, compute the associated axis aligned bounding box for this shape. | |
| ComputeAABB(aabb:Box2D.Collision:b2AABB, transform:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Given a transform, compute the associated axis aligned bounding box for this shape. | |
| ComputeAABB(aabb:Box2D.Collision:b2AABB, xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Given a transform, compute the associated axis aligned bounding box for this shape. | |
| ComputeAABB(aabb:Box2D.Collision:b2AABB, xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2Shape | |
| Given a transform, compute the associated axis aligned bounding box for this shape. | |
| ComputeCentroid(vs, count) — Static method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Computes the centroid of the given polygon | |
| ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2CircleShape | |
| Compute the mass properties of this shape using its dimensions and density. | |
| ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Compute the mass properties of this shape using its dimensions and density. | |
| ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Compute the mass properties of this shape using its dimensions and density. | |
| ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2Shape | |
| Compute the mass properties of this shape using its dimensions and density. | |
| ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2CircleShape | |
| Given two transforms, compute the associated swept axis aligned bounding box for this shape. | |
| ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Given two transforms, compute the associated swept axis aligned bounding box for this shape. | |
| ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape | |
| Given two transforms, compute the associated swept axis aligned bounding box for this shape. | |
| ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, xf1:Box2D.Common.Math:b2XForm, xf2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2Shape | |
| Given two transforms, compute the associated swept axis aligned bounding box for this shape. | |
| contact — Property in class Box2D.Dynamics.Contacts.b2ContactEdge | |
| Copy() — Method in class Box2D.Collision.b2ContactID | |
| Copy() — Method in class Box2D.Collision.Shapes.b2FilterData | |
| Copy() — Method in class Box2D.Common.Math.b2Mat22 | |
| Copy() — Method in class Box2D.Common.Math.b2Mat33 | |
| Copy() — Method in class Box2D.Common.Math.b2Vec2 | |
| Copy() — Method in class Box2D.Common.Math.b2Vec3 | |
| Corner1IsConvex() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Returns true if the first corner of this edge bends towards the solid side. | |
| Corner2IsConvex() — Method in class Box2D.Collision.Shapes.b2EdgeShape | |
| Returns true if the second corner of this edge bends towards the solid side. | |
| CreateBody(def:Box2D.Dynamics:b2BodyDef) — Method in class Box2D.Dynamics.b2World | |
| Create a rigid body given a definition. | |
| CreateJoint(def:Box2D.Dynamics.Joints:b2JointDef) — Method in class Box2D.Dynamics.b2World | |
| Create a joint to constrain bodies together. | |
| CreateShape(def:Box2D.Collision.Shapes:b2ShapeDef) — Method in class Box2D.Dynamics.b2Body | |
| Creates a shape and attach it to this body. | |
| CrossFV(s) — Method in class Box2D.Common.Math.b2Vec2 | |
| CrossVF(s) — Method in class Box2D.Common.Math.b2Vec2 | |
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